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PostSubject: SSBB Character History   Thu Sep 02, 2010 5:09 pm

Well i made dis post just so u guyz can post sum history on sum characters in ssbb well ima post history on sonic and u guyz can post history on any character!!! study lookkinn 4 history rite now!


Last edited by SonicFanGirl on Thu Sep 02, 2010 5:17 pm; edited 1 time in total
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PostSubject: Re: SSBB Character History   Thu Sep 02, 2010 5:16 pm

Sonic

Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za Hejjihoggu?), trademarked Sonic The Hedgehog,[2] is a video game character and the main protagonist of the Sonic video game series released by Sega, as well as in numerous spin-off comics, cartoons, and a feature film. The first Sonic game was released on June 23, 1991, in order to provide Sega with a mascot to rival Nintendo's flagship character Mario (see 1991 in video gaming).[3][4] Since then, Sonic has become one of the world's best-known video game characters, with his series having sold more than 70 million copies.[5] In 2005, Sonic was one of the first game character inductees into the Walk of Game, alongside Mario and Link.[6]

Artist Naoto Ōshima, designer Hirokazu Yasuhara, and programmer Yuji Naka are generally credited with the creation of the character,[7] a blue 15-year-old anthropomorphic hedgehog, who has the ability to run faster than the speed of sound and the ability to curl into a ball, primarily to attack enemies. This is a major part of the gameplay of the series.

Sega wanted a game capable of competing with Mario and a character to replace Alex Kidd as the company's mascot. Several character designs were submitted by its AM8 research and development department, including an armadillo (which then developed into Mighty the Armadillo), a dog, a Theodore Roosevelt look-alike in pajamas (which would later be the basis of Dr. Robotnik/Eggman's design), and a rabbit (intended to use its extendible ears to collect objects; these aspects were later incorporated into Ristar).[8][9] Eventually, Naoto Ōshima's spiky teal hedgehog, initially codenamed "Mr. Needlemouse",[3] was chosen as the new mascot. (Note that "needlemouse" is a direct translation of the Japanese word for hedgehog ハリネズミ (harinezumi).) Sonic's blue pigmentation was chosen to match Sega's cobalt blue logo, his shoes were a concept evolved from a design inspired by Michael Jackson's boots with the addition of the color red, which was inspired by both Santa Claus and the contrast of those colors on Jackson's Bad, while his personality was based on Bill Clinton's "Get it done" attitude.[8][10][11][12] The character was created without the ability to swim because of a mistaken assumption by Yuji Naka that all hedgehogs could not do so.[13] A group of fifteen people started working on the first Sonic the Hedgehog game, and renamed themselves Sonic Team. The game's soundtrack was composed by Masato Nakamura of the band Dreams Come True. Sega sponsored the group's "Wonder 3" tour, painting Sonic on the tour bus, distributing pamphlets advertising the game, and having footage of the game broadcast above stage prior to its release.[14]

The original concepts had Sonic with fangs and in a band with a human girlfriend named Madonna, however a team from Sega of America led by Madeline Schroeder, who calls herself "Sonic's mother",[8] "softened" the character up for an American audience by removing these, sparking a heated issue with Sonic Team, although Naka later admitted it was probably for the best.[8] Sonic's appearance varies greatly depending on the medium and the style in which he is drawn. In the video games, Sonic's original design by Oshima was quite short and round, with short quills, a round body and no visible irises. Artwork featuring this design and drawn by Akira Watanabe[15] was displayed on the package artwork for Sonic the Hedgehog, and most subsequent Sonic video games featured similar designs.

When Sonic the Hedgehog 2 for the Mega Drive appeared, the proportions of Sonic changed. The original 1:2 head to height ratio became 1:2.5.[15]

Beginning with Sonic Adventure, in 1998, Sonic was redesigned by Yuji Uekawa as a taller character with longer legs and a less spherical body, longer and more drooping quills, the addition of shoe buckles, and green-colored irises. Further subtle changes to the character's design have been made in subsequent games. Spin-off media such as comics and cartoons have featured variations on all these video game designs, with restrictions set by the standardized model sheets.[16]Different actors have provided the voice for Sonic in his game appearances. Sonic originally had a few voice samples in Sonic CD, but the actor is unknown. Sonic's first true voice actor was Takeshi Kusao for the arcade game SegaSonic the Hedgehog, with Junichi Kanemaru continually voicing the role beginning with the release of Sonic Adventure. In Sonic Unleashed, Sonic is voiced by Tomokazu Seki whilst in werehog form. Sonic's first English voice actor was Jaleel White (better known to fans as Steve Urkel on the TV show Family Matters) in the three animated series Adventures of Sonic the Hedgehog, Sonic the Hedgehog (SatAM) and Sonic Underground. Sonic's first English game voice was provided by Ryan Drummond beginning with Sonic Adventure, a role he continued until 2004,[17] when he was replaced by Jason Anthony Griffith, who previously voiced the character in the American dub of the anime series Sonic X.[18] Recently, it has been announced that he will be replaced by Roger Craig Smith for future games, starting with Sonic Colors and Sonic Free Riders.

Sonic the Hedgehog series video games
See also: Sonic the Hedgehog (series) and List of games featuring Sonic the Hedgehog

Sonic's first appearance in the video game world was in the racing game "Rad Mobile" (later ported to the Sega Saturn under the name "Gale Racer"), but Sonic's first major appearance was in the platform game Sonic the Hedgehog for the Sega Mega Drive/Genesis, which also introduced his nemesis Dr. Robotnik. His two-tailed fox friend Miles "Tails" Prower joined him in the game's 1992 sequel Sonic the Hedgehog 2. Sonic CD, released in 1993, introduced Sonic's self-appointed girlfriend Amy Rose and his robotic doppelgänger Metal Sonic as Sonic traveled through time to ensure a good future for the world. Sonic 3 and its direct sequel Sonic & Knuckles, both released in 1994, saw Sonic and "Tails" battle Robotnik again, with the additional threat of Knuckles the Echidna, tricked by Robotnik into thinking Sonic was a threat to his home.

Other two-dimensional platformers starring Sonic include Sonic Chaos (1993), Sonic Triple Trouble (1994), Sonic Blast (1996), Sonic the Hedgehog Pocket Adventure (1999), Sonic Advance in (2001), Sonic Advance 2 (2002), Sonic Advance 3 (2004), Sonic Rush (2005), and Sonic Rush Adventure (2007).

Sonic Adventure (1999) was Sonic Team's return to the character for a major game. It featured Sonic returning from vacation to find the city of Station Square under attack by a new, very powerful foe named Chaos, under the control of Dr. Robotnik (now more commonly known as Dr. Eggman). This was also the first Sonic game to have a complete voice-over. Sonic Adventure 2 (2001) placed Sonic on-the-run from the military (G.U.N) after being mistaken for a new enemy, Shadow the Hedgehog, the Ultimate Life Form. Sonic Heroes (2003) has Sonic teaming up with Tails and Knuckles (along with other characters like Team Rose and Team Chaotix) against the newly rebuilt Metal Sonic, who had betrayed his master with intentions of world domination. Sonic the Hedgehog (2006) features Sonic in the city of water, "Soleanna", where he must rescue Princess Elise from Dr. Eggman while trying to avoid a new threat to his own life, Silver the Hedgehog. He is the only playable character in Sonic Unleashed (2008), in which he unwillingly gains a new personality, "Sonic the Werehog"; the result of Sonic being fused with Dark Gaia's power. He gains incredible strength and flexibility in exchange for his speed.

Sonic and the Secret Rings (2007) features Sonic in a story book world of the "Arabian Nights". A Nintendo Power cover scan was released spoiling a new Sonic game titled Sonic and the Black Knight. Soon after, Sega confirmed that it was in fact real and was going to be the second title in the Sonic Storybook spinoff series, making Sonic and the Secret Rings the first.

Sonic has also been featured in other games of many genres other than 2D and 3D platform games. The first of these was a pinball game, Sonic Spinball (1993), which expanded upon the pinball sequences in the first three platform games. Then, more spin-offs appeared: Sonic Labyrinth (1995), the racing games Sonic Drift (1994), Sonic Drift 2 (1995), Sonic R (1996), Sonic Riders (2006), Sonic Rivals (2006), Sonic Rivals 2 (2007), and Sonic Riders: Zero Gravity (2008), the fighting games Sonic the Fighters (1996), Sonic Battle (2003), the mobile game Sonic Jump (2005) and has made an appearance in Super Smash Bros. Brawl (2008). Sonic is the first playable character in his first role-playing game Sonic Chronicles: The Dark Brotherhood (2008). In 2010, Sonic the Hedgehog stars in a new episodic video game called Sonic the Hedgehog 4. Sonic is confirmed to be the only playable character in episode 1.

Video games such as Dr. Robotnik's Mean Bean Machine (1993), Knuckles Chaotix (1995), Tails' Skypatrol (1995), Tails Adventure (1995), and Shadow the Hedgehog (2005) starred supporting characters of the Sonic series, although Sonic himself cameos in most of these titles.

He appeared in the crossover game Mario & Sonic at the Olympic Games as a Speed-type and also appears in its sequel Mario & Sonic at the Olympic Winter Games as the fastest character. In the Adventure Mode (DS Version only), he is one of the two starting protagonists and partners with his former rival and friend, Mario, to stop their arch enemies, Bowser and Dr. Eggman from ruining the Olympic Winter Games.

Non-Sonic games

Sonic has made many cameo appearances in different games, most notably in other Sega games, such as being a power-up in Billy Hatcher and the Giant Egg, walking around the main hallway in Phantasy Star Universe on the anniversary of his first game's release (June 23), and appearing in the 2008 remake of Samba de Amigo (he appears in the background for the songs "Low Rider", "UN Aguardiants" and "Mambo #5". He is also a playable character in Christmas NiGHTS into Dreams and Shadow the Hedgehog. Sonic has proved to be popular among other publishers as well, and he cameos in games like Art Alive, Shining Force II, Clockwork Knight 2, Crusader of Centy, Bug!, Rad Mobile, The Simpsons Game, The Incredible Hulk, Sega Game Pack 4 in 1 and the video game adaptation of the film Tom and Jerry: The Movie; he is also seen on a movie poster in "Ed Edd n Eddy-Jawbreakers." He appears as a playable character in Super Smash Bros. Brawl, being one of two third-party characters (the other being Solid Snake included in the game). Sonic has become the #1 requested character in Brawl for having millions of Sonic-fans around the world. Sonic has also made brief, satirical appearances in two episodes of The Simpsons; That '90s Show and Marge Be Not Proud.[citation needed] Also, in an episode of "Malcolm in the Middle", Malcolm and Stevie can be seen playing Sonic R on a Sega Saturn, but with edited sound effects.

Animation

The first animated series to feature Sonic was Adventures of Sonic the Hedgehog, in which he was voiced by Jaleel White.[20] The cartoon had a very comical take on Sonic and Tails' adventures battling Robotnik. Pierre De Celles, an animator who worked on Adventures of Sonic the Hedgehog, described the show as "fun and humorous."[21]

In the darker and more serious series Sonic the Hedgehog, Sonic was again voiced by Jaleel White.[22] He lives on Planet Mobius in Knothole Village, where he belongs to a band of Freedom Fighters that fight to free their world from the literally iron-fisted rule of the evil dictator Dr. Robotnik.

Sonic Underground featured the introductions of Sonic's triplet siblings Sonia the Hedgehog and Manic the Hedgehog, as well as his mother Queen Aleena, the four of whom were destined to defeat Robotnik and rule Mobius as the "Council of Four". Jaleel White returned to voice Sonic for the third time as well as voicing Sonic's siblings, with Samuel Vincent providing Sonic's singing voice.[23] This series is the only Sonic the Hedgehog series with European origins, as it was a co-production between the United States and France.

Additionally, there where two OVAs in Japan that conformed a single story which featured Sonic, Tails, Robotnik, Knuckles, and Metal Sonic. Sonic was voiced by Masami Kikuchi in Japan, and Martin Burke in the United States, where the two OVAs where treated as one unique, 1 hour long movie under the name of Sonic the Hedgehog: The movie.[24]

Sonic X, was an anime in which Sonic is teleported to Earth by Chaos Control, caused by the Chaos Emeralds (though the final season takes place in his own world). Here, he befriends a boy named Chris Thorndyke, and his infamous aquaphobia is made far stronger; in one episode where Sonic and his friends go on a cruise, Sonic is in a constant state of panic and desperately searches for a way to escape. In this series, he is voiced by Jun'ichi Kanemaru in the Japanese version, and by Jason Griffith in the English version.

SONIC: Night of the Werehog is a short film by Sega's VE Animation Studio, released to coincide with the release of Sonic Unleashed. In the film, Sonic and Chip enter a haunted house, and must deal with two ghosts trying to scare them.

Characteristics
Super Sonic's character design from Sonic Adventure onward.

According to various official materials from Sega, Sonic is described as a character who is "like the wind":[25] a drifter who lives as he wants,[26] and makes life a series of events and adventures.[1] Sonic hates oppression and staunchly defends freedom.[27] Although he is mostly easy-going[26] he has a short temper[26] and is often impatient with slower things.[25] Sonic is a habitual daredevil hedgehog who is honest, loyal to friends, keeps his promises,[1] and dislikes tears.[28] He took the young Tails under his wing like a little brother,[29] but is uninterested in marital proposals from Amy Rose.[30] In times of crisis, he focuses intensely on the challenge[25] as if his personality had undergone an astonishing change.[1]

Sonic is known as the world's fastest hedgehog.[27] Sonic's greatest strength is his running speed, which is faster than the speed of sound.[28] Many of his abilities are variations on the tendency for hedgehogs to roll into tight balls for protection with the addition of spinning his body. Since his introduction in 1991's Sonic the Hedgehog, Sonic's primary offensive maneuver is the basic "Spin Attack" (or "Sonic Spin Attack").[31] Later games in the series expanded on this basic attack and two of these enhancements have become mainstays of his: the Spin Dash which was introduced in Sonic the Hedgehog 2 and involves Sonic spinning on the spot before blasting off at full speed,[32] and the Homing Attack, officially introduced in Sonic Adventure, in which Sonic dashes toward a target in mid air.[27] However, Sonic's weakness is that he can't swim, sinking like a rock if plunged to a deep body of water.[28] However, he can overcome his weakness by running on the surface of water.

When seven Chaos Emeralds are collected in most Sonic games, Sonic can initiate a super transformation into Super Sonic, a faster and nearly invulnerable version of himself that can fly.[33] In the 2D games, he enters Super Sonic mode after collecting 50 Rings; in the 3D games where Super Sonic is playable, he starts off in the form with 50 Rings. While transformed, Sonic slowly loses Rings during the time he is in the form and returns to normal when all the Rings are used up; the player can collect more Rings during this time to keep him as Super Sonic.

Reception and legacy

As Sega's mascot and one of the key reasons for the company's success during the 16-bit era of video game consoles, Sonic is one of the most famous video game characters in the world. In 1996, Sonic was the first video game character to be seen in a Rose Parade. Sonic is also the first video game character (later followed by Pikachu) to have a balloon in Macy's Thanksgiving Day Parade.[3] Sonic was one of the three game characters inducted on the inaugural Walk of Game class in 2005, along with former rival Mario and Link (both from Nintendo).[6] One of a class of genes involved in fruit fly embryonic development, called hedgehog genes, has been named "sonic hedgehog" after the character.[34]

Sonic has also been used as a symbol for Sega's various sponsorships. Between 1993 and 1997, Sega sponsored the JEF United Ichihara Chiba football team, during which period Sonic appeared in the team's uniform. During the 1993 Formula One championship, Sega sponsored the Williams Grand Prix team, which won the Constructors' Championship that year, as well as the team's lead driver, Alain Prost, winning the Drivers' Championship. Sonic was featured in the cars, helmets, and their rivals McLaren used to paint a squashed hedgehog after winning races over Williams.[35] The 1993 European Grand Prix featured a Sonic balloon and Sonic billboards, and the race's trophy was in the shape of a hedgehog. Sonic also appears on some versions of the willow video store logo. According to a poll conducted during Sonic's height of popularity in the early 90's, the character was at the time more recognizable to American children than Mickey Mouse.[citation needed]

Nintendo Power listed Sonic as their sixth favourite hero, stating that while he was originally Mario's arch nemesis, he seems at home on Nintendo platforms. They added that he has remained as one of gaming's greatest icons.[36] In 2004, the character won a Golden Joystick Award for "The Sun Ultimate Gaming Hero".[37] On October 21, 2008, Sonic was voted the most popular video game character in the UK with a 24% vote while his old rival Mario came second with 21% of the vote.[38] Then in late 2008, MSN held a poll of who's the most iconic video game character, Sonic was ranked #1 as the most iconic video game character of all in gaming while Mario and Lara Croft were voted less in second and in third respectively.[39] Sonic ranked ninth on GameDaily's Top 10 Smash Bros characters list.[40] GameDaily also listed his "next-generation stumble" in their list of video game characters' worst moments, using his relationship with a human female as one of the worst parts of it.[41]

Ken Ballough, Sega's associate brand manager, said that Sonic's appeal endured because the character is "a gaming legend, first and foremost" who originated "from a series of games that defined a generation in gaming history, and his iconic personality was the epitome of speed in the early ‘90s, pushing the limits of what gamers knew and expected from high-speed action and platforming games."[42]

Despite Sonic's iconic status, most of his fame and likeness is derived from the first decade of Sonic games full of 2D sidescrollers; Ever since the 21st century while the character has enjoyed popularity the franchise itself has suffered scrutiny and criticism from multiple Game Reviewers and classic fans. In 2009 Levi Buchanan, an editor at IGN, cited a serious disconnect between what the character was and what is now happening to him, being diluted by a multitude of "would-be mascots" such as Shadow the Hedgehog.[43] 1up.com stated aside from the series of "tagalong" characters, that Sonic games need to become faster and more reflexive like the classic games, and to conversely slow down on the production of games as well[44]: At least one installment is added per year to the main series of Sonic games which lessens the impact of games like Sonic Unleashed.[45]

Theme songs

The Sonic the Hedgehog video games have featured several theme songs for the character. Most are performed by Crush 40, who have also performed many other songs produced for the franchise.

* Sonic CD: "Sonic Boom" (US)- Pastiche/ "Sonic - You Can Do Anything" - Keiko Utoku (JPN/EUR)
* Sonic Adventure: "It Doesn't Matter" - Tony Harnell
* Sonic Adventure 2: "It Doesn't Matter" (remake) - Ted Poley, Tony Harnell
* Sonic Heroes: "We Can" - Ted Poley, Tony Harnell. This theme is also shared with Tails and Knuckles, considering that this is also the Team Sonic theme.
* Sonic '06: "His World" - Zebrahead. This theme also serves as the theme to the entire game and the final boss theme against Solaris' second form as an orchestral, instrumental theme. Other remixes of this theme were done by Crush 40 and Bentley Jones.
* Super Smash Bros. Brawl: "Live and Learn" - Crush 40. This track played when Sonic was first announced for the game.
* Sonic Unleashed: "Endless Possibility" - Jaret Reddick. This theme also serves as the final boss theme (Perfect Dark Gaia) as an orchestral, instrumental theme.
* Sonic and the Black Knight: "Knight of the Wind" - Crush 40. This theme also plays during the credits of the game's first ending.
* Sonic Colours: "Reach for the Stars" - Jean Paul M.

Voice actors
TV shows

* In Adventures of Sonic the Hedgehog (93-96), Sonic the Hedgehog (93-94), Sonic Underground (99-00), he was voiced by Jaleel White.
* In Sonic Underground (1999-2000), his singing voice was by Samuel Vincent.
* In Sonic X (2003), he is voiced by Jason Griffith.

Movie

* In Sonic the Hedgehog: The Movie (1999, American Dub), his English Dub voice was Martin Burke.

Video games (US)

* From Sonic Adventure (1999) to Sonic Advance 3 (2004), he was voiced by Ryan Drummond.
* From Shadow the Hedgehog (2005) to Sonic & Sega All-Star Racing (2010), he was voiced by Jason Griffith.
* As of Sonic Colors (2010), he is voiced by Roger Craig Smith.




Last edited by SonicFanGirl on Tue Sep 07, 2010 12:10 am; edited 3 times in total
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PostSubject: Re: SSBB Character History   Thu Sep 02, 2010 5:21 pm

Mario

Mario (マリオ, Mario?) is a fictional character in his eponymous video game series, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the main protagonist of the series, Mario has appeared in over 200 video games since his creation. Though originally only appearing in platform games, starting with Donkey Kong, Mario currently appears in varied video game genres such as racing, puzzle, role-playing, fighting, and sports.

Mario is depicted as a short, pudgy, Italian American plumber who lives in the Mushroom Kingdom. He repeatedly stops the turtle-like Bowser's numerous plans to kidnap Princess Peach and subjugate the Mushroom Kingdom. He also has other enemies and rivals, including Donkey Kong and Wario. Since 1995, Mario has been voiced by Charles Martinet.[1]

As Nintendo's mascot, Mario is arguably the most famous character in video game history,[2] and his image is commonly associated with video games. Mario games, as a whole, have sold more than 210 million units,[3] making the Mario series the best-selling video game series of all time. Outside platform games, he has appeared in video games of other genres, including the Mario Kart racing series, sports games, such as the Mario Tennis and Mario Golf series, and role-playing games such as Paper Mario and Super Mario RPG. He has also inspired television shows, film, comics, and a line of licensed merchandise.



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PostSubject: Re: SSBB Character History   Thu Sep 02, 2010 7:38 pm

Luigi

Luigi (ルイージ, Ruīji?) is a fictional character, featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the younger brother of Nintendo's mascot Mario, and appears in many games throughout the Mario series, frequently as a sidekick to his brother.

Luigi first appeared in the 1983 arcade game Mario Bros. as the character controlled by the second player, and retained this role in Super Mario Bros., Super Mario Bros. 3, Super Mario World, and other titles. The first game where he was available as a primary character was Super Mario Bros. 2. In more recent appearances, Luigi's role became increasingly restricted to spinoffs such as the Mario Party and Mario Kart series, though he has been featured in a starring role on two occasions: first in the 1991 educational game Mario is Missing and later in Luigi's Mansion for the Gamecube in 2001. In both of these games, he is called upon to act as the hero because Mario, the usual hero within the franchise, is in need of rescue.

Originally developed as a palette swap of Mario with a green color scheme instead of red, Luigi has since developed a personality and style of his own. As his role in the Mario series progressed, Luigi evolved into a physically distinct character, taller and slightly thinner than his brother. Although as kindhearted as Mario, Luigi is portrayed as timid and sometimes cowardly, especially in the presence of ghosts or when forced to do tasks that seemingly are impossible for him to accomplish.



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PostSubject: Re: SSBB Character History   Thu Sep 02, 2010 7:40 pm

Zelda

Princess Zelda (ゼルダ姫, Zeruda-hime?) is a fictional character in The Legend of Zelda series of video games. The name has applied to every female member of Hyrule's royal family,[1] which includes several distinct characters in Hyrule legend.[2] Though she is the eponymous character, the player controls the main protagonist, Link. Zelda is usually kidnapped or imprisoned by Ganon, also known as Ganondorf. In some games, she appears as one of the sages. In Ocarina of Time and The Minish Cap, she displays other magical powers, such as energy blasts and force fields.

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PostSubject: Re: SSBB Character History   Fri Sep 03, 2010 6:09 pm

Captain Olimar (キャプテン・オリマー, Kyaputen Orimā?) is the protagonist of the Pikmin series. He was the one who discovered the Planet of the Pikmin. He works at Hocotate Freight and has many interests. He was also the former captain of his personal ship, the S.S. Dolphin. He has a family (wife, son, and daughter) on Hocotate, his home planet.

Pikmin

Captain Olimar was going to take a vacation away from Hocotate for a few days. As he was flying his personal ship, the S.S. Dolphin, a meteor collided with his ship, causing the S.S. Dolphin to fall and start to burn as it was crashing down to an unknown planet, a planet with giant plants and poisonous oxygen filling the air. He was knocked out as the ship crashed on the ground and he was forced out of his unusable ship.

Fortunately for Olimar, he was able to wake up from his crash but he became hopeless as his ship was stuck in the ground. While he was exploring an area he called The Impact Site, he met creatures called Pikmin in an unoccupied Onion. The Red Pikmin were able to reproduce more Pikmin so Olimar was able to find some useful helpers on the planet. As the Pikmin could do many talents on the planet, he was able to find the Dolphin's Main Engine resting in front of his eyes. The Pikmin helped him find it and bring it back to his ship, letting the Dolphin at least lift off. As he was looking for more parts, he discovered more Pikmin, including Yellow Pikmin and Blue Pikmin in two different areas. The wildlife he encountered intrigued him, they were nothing like he has ever seen. The creatures were no match for the Pikmin he commanded, for they defeated them and took their bodies to produce more Pikmin. Luckily for Olimar, he was able to find all 30 rocket pieces on the planet and restore his ship's damage. Before he left, he took a bottle cap from the planet and took notes on the wildlife.

Pikmin 2

fter Olimar's success on the Pikmin planet, he was able to return to Hocotate in his space ship, where he was reunited with his family and return to his normal life. Deciding to land at Hocotate Freight, he met up with the President of Hocotate Freight and a new employee named Louie. After landing his ship, he learned that the company was in debt, having to pay 10,100 Pokos for the loss of a Golden Pikpik Carrot shipment (which was actually caused by Louie, not "Space Bunnies"). Learning that the Dolphin was sold to pay the debt, Olimar was so shocked he dropped a souvenir (a bottle cap) for his son. As the bottle cap rolled past Louie, an old ship commonly called The Ship was able to use its Research Pod to suck up the rusty bottle cap. The Pod analyzed the piece of salvage to be worth 100 Pokos (a one year salary for a normal Hocotate astronaut), which lowered the debt to 10,000 Pokos. The President commanded Olimar and Louie to return to the Pikmin planet and collect more treasure.

As Olimar and Louie were heading to the Valley of Repose, Louie fell out of the cockpit and Olimar had to search for him. Luckily for Olimar, he found Red Pikmin fighting a Dwarf Red Bulborb. He was able to unite with Louie with some help from the loyal Red Pikmin. They were able to find a treasure called the Courage Reactor (a Duracell battery) and start their adventure. As they explored in the Awakening Wood and Perplexing Pool, the debt lowered to a small amount. In the end, Olimar and Louie were able to pay the debt. He blasted off of the planet, but once he returned to Hocotate, Olimar realized that he left Louie behind. After meeting the President once again to present him with all the treasures Olimar and Louie found, the debt was paid. The President also said that he would join Olimar to search for Louie. The two went to the Wistful Wild to start their search and find more treasure, to make their company wealthier than ever before. The both were able to find Louie in Wistful Wild, in the Dream Den, on top of a gigantic Titan Dweevil. Olimar and the President were able to return to Hocotate with the rescued Louie and more treasure, but not before Olimar looks back to say farewell once again to his Pikmin friends. Olimar also learns to become stronger than in the other games but his friends do not learn as quickly so he must protect them
Traits and Abilities

* Olimar is able to control Pikmin using his whistle's sounds as means of command. The Pikmin see him as a leader and a hero.
* He can pluck or pull Pikmin sprouts out of the ground when he stands next to them (or by whistling after obtaining the Pluckaphone).
* Olimar can launch a punch attack to weaken and defeat enemies.
* Olimar has an interest in science, taking notes and commenting on every treasure and enemy he discoveres.

Weaknesses

* Olimar's species can't breathe oxygen because it is toxic to their kind.
* Olimar is only about the size of a quarter (in Super Smash Bros. Brawl, he is about half the size of a normal human).
* Olimar has no superpowers and could not survive without the aid of Pikmin.





THIS IS 4 OUR CO LEADER (REGICE)


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PostSubject: Re: SSBB Character History   Fri Sep 03, 2010 6:18 pm

Prince Marth

Marth (マルス, Marusu?) is a character from Intelligent Systems's Fire Emblem series of video games. He is the central protagonist and Lord-class character of the original game[2] Fire Emblem: Ankoku Ryū to Hikari no Tsurugi[1] , the third game, Fire Emblem: Monshō no Nazo,[3], the remake Fire Emblem: Shadow Dragon and the remake Fire Emblem: Shin Monshō no Nazo: Hikari to Kage no Eiyū.

Although all Marth's Fire Emblem titles were released only in Japan[4] until the release of Fire Emblem: Shadow Dragon, he has acquired more widespread international attention through his recurring appearances in Nintendo's Super Smash Bros. series of fighting games[5]. The appearance of Marth and Roy sparked a greater level of Western interest in the Fire Emblem series, and it was in part because of this that Nintendo began releasing the games internationally beginning with the seventh title in the series.[6]Marth debuted with the April 20, 1990 release of the video game Fire Emblem: Ankoku Ryū to Hikari no Tsurugi[1][ in Japan. He is depicted as a heroic prince, sixteen years of age who was forced to flee his home kingdom of Altea after it was attacked. He then assumes the role of hero leading a rebellion to regain control of his kingdom and save his sister Ellis. He is also Russian

In Fire Emblem: Monshō no Nazo, released on January 21, 1994, Marth reprised his role as the story's protagonist. The first part of the game being a direct remake of the first Fire Emblem game, Marth's role wasn't altered much. In the second part Marth spent his days peacefully in Altea until he discovered a former ally was conquering neighboring kingdoms by force and left to investigate. Over the course of the game Marth sought to restore the Fire Emblem's true power and discovering the reason behind his friend's actions.

Marth also appears as the main character in Fire Emblem: Shadow Dragon, as it is a remake of Ankoku Ryū to Hikari no Ken. Under the DS's visual enhancements, his appearance has changed compared to that of the original game.[10] This was the first time for a Fire Emblem game starring Marth to be released outside of Japan.

He also appeared in Fire Emblem: Shin Monshō no Nazo: Hikari to Kage no Eiyū as the main character. This game is the remake of Fire Emblem: Monshō no Nazo.



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PostSubject: Re: SSBB Character History   Fri Sep 03, 2010 6:26 pm

Fox

Fox McCloud (フォックス・マクラウド, Fokkusu Makuraudo?) is an anthropomorphic video game character and the main protagonist of the Star Fox series. He was created by Shigeru Miyamoto and designed by Takaya Imamura. As his name implies, he is a red fox and the main player character of the series.

In each game the player controls Fox, either on the ground or in his Arwing. He is the leader of the Star Fox team, and is joined by his wingmates on various missions.

In the English release of Star Fox 64, he was voiced by Mike West. In both the Japanese release of Star Fox 64 and Super Smash Bros., Fox's voices were done by Shinobu Satōchi (speaking in English with a Japanese accent for the English version). For English dialogue of Super Smash Bros. Melee and Star Fox Adventures, Fox's voice was done by Rare's Steve Malpass. In Star Fox: Assault, his voice was done by Jim Walker in the English release and by Kenji Nojima in the Japanese release. Nojima reprised his role for Super Smash Bros. Brawl, as did Walker for the English version.In the original Star Fox, Fox wears an orange suit with a flight jacket and metallic boots, along with a communication device on his head. In Star Fox 64, he wears a green suit and his jacket sleeves are rolled up to his elbows. Also in Star Fox 64, if the game is played at a certain difficulty, Fox wears a pair of sunglasses. In Super Smash Bros. and its sequel, Melee, Fox appears as he did in Star Fox 64. In Star Fox Adventures, he has a white vest instead of a jacket, his headgear is replaced with a device on his wrist, and wears a knee pad on his left leg. He also wears a large backpack for carrying items, such as Krystal's Staff and the CloudRunner Flute. In Star Fox: Assault, his appearance changes drastically. He wears a green and red jumpsuit, a white vest, pads on his knees and shoulders, and his boots are red and black instead of gray. As in Adventures, his communication device is on his wrist. In Star Fox Command, Fox has gone back to his Star Fox 64 attire, but without his sleeves rolled up. In Super Smash Bros. Brawl, Fox has a similar appearance of his Star Fox 64 and Command designs. Although Nintendo has not officially cited Fox's height in a game manual, Nintendo Power released a card featuring Fox, which stated his height, during Star Fox 64, to be 5'8", his weight to be 155 lbs, and his age to be 18.[4] Fox would be 26 in Adventures (as Adventures takes place just 8 years after the events of Star Fox 64), 27 in Assault (the game manual stated 1 year had passed since the conclusion of Adventures), and 29 to 30 in Command.[5]

In the 1993 Nintendo Power Star Fox comic, Fox had a romantic relationship with Fara Phoenix. While slightly ambiguous, it is obvious that they held mutual affections for each other throughout the comics. Still, the comics are considered non-canon, since Star Fox 64 replaced the original SNES Star Fox title. In the official games canon, Fox became infatuated with Krystal when he first saw her trapped on top of Krazoa Palace in Star Fox Adventures. He is romantically involved with Krystal after the events of Star Fox: Assault, confirming that they loved each other when speaking with Lucy about his relationship with Krystal. During Command Krystal soon leaves after Fox asked her to leave because he feared for her safety. Star Fox Command has several different endings in which they either get back together or split apart completely. In one of these endings, the pair settles down and has a son named Marcus McCloud 10 years later. Marcus takes on his father's legacy by becoming the future leader of the Star Fox team.

Fox is known for having three most notable personalities. Those being professional, cocky, and shy, expressed in different circumstances. His professional side is shown when he is in serious situations especially in his Arwing, this is most notable side to Fox shown in all Star Fox games. Fox's cocky side was more notable than his professional side in Star Fox Adventures, where he acted more like a teenager than compared to an adult, showing low enthusiasm when taking on difficult situations and showing a habit of grasping the back of his neck with his hand when he was put on the spot. Fox's shy side is only expressed when he is around Krystal, who flirts with him frequently. His reactions are shown as him blushing, temperature rising, and constant stuttering. This is a clear sign of Fox's feelings towards Krystal. He also has shown signs of being a little self-centered and money-hungry. In Star Fox Adventures he was constantly grumbling about not being paid enough for what he was being asked to do and made references to only caring about any of this for the inevitable pay-off. He frequently rolled his eyes or sighed when he found out what he was being asked to do even more work or when a conversation with a character simply went on too long. Nonetheless, this was more bravado than anything else, as he ended up saving the day quite willingly.




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PostSubject: Re: SSBB Character History   Fri Sep 03, 2010 10:28 pm




Ice Climbers (1985)

The Ice Climbers, known in Japan as Ice Climber, (アイスクライミング) are the pair of playable protagonists from the game Ice Climber, released in the pre-Super Mario Bros. era of NES games. When playing one player, the player plays as Popo. When playing two player in Ice Climber, player one plays as Popo, while player two plays as Nana. In both Melee and Brawl, color changes allow you to control Nana. Despite not being displayed, the cpu-controlled Climber in the Smash Bros. series does indeed have his or her own separate percentage or stamina counter. This factor alone results in the Ice Climbers' extremely high learning curve for all the games they have appeared in, as players must ensure the safety of not one, but two characters at the same time. Both of the Ice Climbers are young children, and small in size. They both wield wooden mallets, which they used to whack enemies and break icecubes. Both of them wear parkas; Popo's parka is blue while Nana's is pink. They can also be identified by the patch of hair exposed from their hoods. Relationship-wise, several fans believed them to be siblings, or even spouses, despite their young appearance, but according to Nintendo, the nature of their relationship is up to the player's imagination (although it was said that Sakurai wanted them to be lovers during Melee's development).

In 1985 in the U.S., the game Ice Climber was released, and it was among the groups of video games released prior to the release of the original Super Mario Bros. later that year. In that sense it would not have been considered a huge success, as video games had not entered the mainstream at the time. It was the first game programmed by prominent programmer Kazuaki Morita, and he would later consider this game his "warm-up" on the NES before his work as a Main Programmer on Super Mario Bros., which revolutionized the industry. Morita later had central programming roles in other Mario games, as well as games in The Legend of Zelda series and Star Fox 64 as well. Ice Climber in the meantime had been ported to other related platforms such as the Famicom Disk System, with an altered and lesser-known version called Vs. Ice Climber released in arcades in the year before its first normal release. More recently, the game had been ported to several modern platforms such as the e-Reader for Game Boy Advance (as well as a Classic NES series entry), as a collectible NES game in the 2002 GameCube game Animal Crossing, and as an entry in the list of games available for the Wii Virtual Console.

In Ice Climber, the player controls one of two children in Eskimo parkas and wielding huge mallets (the game can be played solo with the blue Ice Climber, Popo, seen only onscreen, or cooperatively where the other, pink Ice Climber, Nana, is controlled by the second player simultaneously), and the challenge is to scale vertical stages, titled mountains, to recover the Ice Climbers' stolen vegetables from a giant condor that flies around at the top of each mountain. Each stage consists of eight lower floors featuring barriers and blocks of smashable ice arranged to make jumping up and climbing each stage tricky. During this the Ice Climbers must contend with a few varieties of enemies native to this mountain: The relatively harmless Topi which pushes ice into gaps to impede your progress; The more harmful bird enemy Nitpicker, which flies around and can damage you; and the pink-shorts-wearing, sunglass-sporting, upright-walking Polar bear, which pounds the ice to force the screen to move upward, and if an Ice Climber is too far down at the bottom, a life will be lost. After eight floors of this, the Ice Climbers reach the second half of the stage, the "bonus" stage, where without any enemies to worry about they must navigate a tricky platform obstacle course, collecting vegetables for bonus points, and when they reach the mountain's peak the Condor flies above. Jump up with pinpoint precision to grab the Condor's talons and end the stage with a huge bonus.

Ice Climber remained a gem and relic from gaming history like other games such as Kid Icarus' and Balloon Fight. When HAL Laboratory was designing Super Smash Bros. Melee, they decided that one of these games would be introduced in the game as a playable franchise. The game selected was Ice Climber, and the result was the titular pair of Ice Climbers Popo and Nana as a single playable fighter, the stage Infinite Glacier: Icicle Mountain as a playable stage, and Topis and Polar bears as common enemies. In addition, graphics and layout from the original game were used in the Ice Climbers' Target Test stage to serve as a heavy nostalgia trip. Melee introduced the modern generation of gamers to Ice Climber and renewed the latter game's appreciation by the community

SSBM
The Ice Climbers made their debut appearance in the Super Smash Bros. series as a dual-controlled pair of fighters. They (as a singular entity) are one of the 14 default characters available from the start.

They were selected over Balloon Fighter and Pit, among others, to be representatives of the Famicom/NES period in Nintendo's history.

SSBB
The Ice Climbers consist of Popo and Nana. They still fight as a pair with Nana following along. With Nana by your side, special moves are better than just being Popo. Both Ice Climbers can now hang on a ledge at the same time and their Down-Special in the air is no longer an auto-freeze. The Ice Climbers Final Smash consists of a large iceberg taking up a large portion of the screen. It deals damage to, and eventually freezes, those on or near it. The character can switch between Popo or Nana as the leader of the duo based on which color of costume is chosen.

Trophy Info:The one in blue is Popo, and the one in pink is Nana. They use their incredible jumping powers and hammers to break blocks and climb to the summit. They grab veggies, and if they can catch the condor at the end, they conquer the mountain. Other than breaking blocks, their hammers are good for sending foes flying, climbing down from blocks, and destroying icicles.

I wanted to add my other character

combo video


how I learn to chain grab


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PostSubject: Re: SSBB Character History   Sat Sep 04, 2010 6:06 pm

Regice(CoLeader) wrote:



Ice Climbers (1985)

The Ice Climbers, known in Japan as Ice Climber, (アイスクライミング) are the pair of playable protagonists from the game Ice Climber, released in the pre-Super Mario Bros. era of NES games. When playing one player, the player plays as Popo. When playing two player in Ice Climber, player one plays as Popo, while player two plays as Nana. In both Melee and Brawl, color changes allow you to control Nana. Despite not being displayed, the cpu-controlled Climber in the Smash Bros. series does indeed have his or her own separate percentage or stamina counter. This factor alone results in the Ice Climbers' extremely high learning curve for all the games they have appeared in, as players must ensure the safety of not one, but two characters at the same time. Both of the Ice Climbers are young children, and small in size. They both wield wooden mallets, which they used to whack enemies and break icecubes. Both of them wear parkas; Popo's parka is blue while Nana's is pink. They can also be identified by the patch of hair exposed from their hoods. Relationship-wise, several fans believed them to be siblings, or even spouses, despite their young appearance, but according to Nintendo, the nature of their relationship is up to the player's imagination (although it was said that Sakurai wanted them to be lovers during Melee's development).

In 1985 in the U.S., the game Ice Climber was released, and it was among the groups of video games released prior to the release of the original Super Mario Bros. later that year. In that sense it would not have been considered a huge success, as video games had not entered the mainstream at the time. It was the first game programmed by prominent programmer Kazuaki Morita, and he would later consider this game his "warm-up" on the NES before his work as a Main Programmer on Super Mario Bros., which revolutionized the industry. Morita later had central programming roles in other Mario games, as well as games in The Legend of Zelda series and Star Fox 64 as well. Ice Climber in the meantime had been ported to other related platforms such as the Famicom Disk System, with an altered and lesser-known version called Vs. Ice Climber released in arcades in the year before its first normal release. More recently, the game had been ported to several modern platforms such as the e-Reader for Game Boy Advance (as well as a Classic NES series entry), as a collectible NES game in the 2002 GameCube game Animal Crossing, and as an entry in the list of games available for the Wii Virtual Console.

In Ice Climber, the player controls one of two children in Eskimo parkas and wielding huge mallets (the game can be played solo with the blue Ice Climber, Popo, seen only onscreen, or cooperatively where the other, pink Ice Climber, Nana, is controlled by the second player simultaneously), and the challenge is to scale vertical stages, titled mountains, to recover the Ice Climbers' stolen vegetables from a giant condor that flies around at the top of each mountain. Each stage consists of eight lower floors featuring barriers and blocks of smashable ice arranged to make jumping up and climbing each stage tricky. During this the Ice Climbers must contend with a few varieties of enemies native to this mountain: The relatively harmless Topi which pushes ice into gaps to impede your progress; The more harmful bird enemy Nitpicker, which flies around and can damage you; and the pink-shorts-wearing, sunglass-sporting, upright-walking Polar bear, which pounds the ice to force the screen to move upward, and if an Ice Climber is too far down at the bottom, a life will be lost. After eight floors of this, the Ice Climbers reach the second half of the stage, the "bonus" stage, where without any enemies to worry about they must navigate a tricky platform obstacle course, collecting vegetables for bonus points, and when they reach the mountain's peak the Condor flies above. Jump up with pinpoint precision to grab the Condor's talons and end the stage with a huge bonus.

Ice Climber remained a gem and relic from gaming history like other games such as Kid Icarus' and Balloon Fight. When HAL Laboratory was designing Super Smash Bros. Melee, they decided that one of these games would be introduced in the game as a playable franchise. The game selected was Ice Climber, and the result was the titular pair of Ice Climbers Popo and Nana as a single playable fighter, the stage Infinite Glacier: Icicle Mountain as a playable stage, and Topis and Polar bears as common enemies. In addition, graphics and layout from the original game were used in the Ice Climbers' Target Test stage to serve as a heavy nostalgia trip. Melee introduced the modern generation of gamers to Ice Climber and renewed the latter game's appreciation by the community

SSBM
The Ice Climbers made their debut appearance in the Super Smash Bros. series as a dual-controlled pair of fighters. They (as a singular entity) are one of the 14 default characters available from the start.

They were selected over Balloon Fighter and Pit, among others, to be representatives of the Famicom/NES period in Nintendo's history.

SSBB
The Ice Climbers consist of Popo and Nana. They still fight as a pair with Nana following along. With Nana by your side, special moves are better than just being Popo. Both Ice Climbers can now hang on a ledge at the same time and their Down-Special in the air is no longer an auto-freeze. The Ice Climbers Final Smash consists of a large iceberg taking up a large portion of the screen. It deals damage to, and eventually freezes, those on or near it. The character can switch between Popo or Nana as the leader of the duo based on which color of costume is chosen.

Trophy Info:The one in blue is Popo, and the one in pink is Nana. They use their incredible jumping powers and hammers to break blocks and climb to the summit. They grab veggies, and if they can catch the condor at the end, they conquer the mountain. Other than breaking blocks, their hammers are good for sending foes flying, climbing down from blocks, and destroying icicles.

I wanted to add my other character
nice!xD
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PostSubject: Re: SSBB Character History   Sat Sep 04, 2010 6:29 pm

Link&TL


Link (リンク, Rinku?) is a fictional character and the main protagonist in Nintendo's The Legend of Zelda series of video games. Created by Japanese game designer Shigeru Miyamoto, The Legend of Zelda is one of Nintendo's core franchises, and has sold over 47 million copies worldwide as of 2007.[1] The series' enduring popularity has led to many incarnations of the story and Link himself; the character's first appearance was in the game The Legend of Zelda. Link has been featured in other video games from Nintendo, including its merchandising, comic books, and an animated television program. Link was awarded with a star on the Walk of Game in 2005, alongside Mario and Sonic the Hedgehog.[2]

Link is depicted in some games as a human and in others as a Hylian boy from the fictional land of Hyrule. His age varies in each game, usually varying from pre-teen ages to a young adult. Link often travels through Hyrule, defeating creatures, evil forces and the series' primary antagonist, Ganon, while attempting to save Princess Zelda and her kingdom. To defeat him, Link usually requires the mystic Master Sword and Light Arrows, or a similar legendary weapon, obtained after many trials and battles gathering magical objects or using other items such as musical instruments and weaponry. Each Zelda storyline (normally) contains a different incarnation of Link, as whenever a new threat emerges in Hyrule, a new hero must arise.Link is humble but brave, attributes consistent with his role as the rightful bearer of the Triforce of Courage.[10] He is known as the "Hero of Time" in Ocarina of Time and Majora's Mask and the "Hero of Winds" in The Wind Waker and Phantom Hourglass.[citation needed]

Link is the chosen bearer of the Master Sword, a powerful magical sword which he wields. As a child, he challenges Ganondorf in order to protect Zelda before he inadvertently helps Ganondorf find the Triforce in Ocarina of Time, forcing Link to undo the damage he had caused.[10] Link has several family members, including an uncle in A Link to the Past; an unseen mother in Ocarina of Time, who dies fleeing a war when Link is a baby; a grandmother, who raises him, and a sister, Aryll, in The Wind Waker; and a grandfather in The Minish Cap. He has a utilitarian relationship with Midna from Twilight Princess, though the two grow to become friends as time goes on.[dead link][11] His mother and father appear as spirits in the official manga.[12]

Link is a young Hylian boy who is renowned for his swordsmanship and fighting skill, such as his boomerang accuracy.[13] Every iteration of Link wears a green tunic, undershirt and long green cap and has long, pointed ears, a distinctive trait of the Hylian race and their descendants.[citation needed] In the Zelda trading cards released by Nintendo early in the series, it is stated that pointed ears are a sign of the Hylian royal family.[citation needed] In episode 4 of the Adult Saga in the official Ocarina of Time manga series, "Link Vs. Link", Impa gives Link earrings, describing it as a "rite of passage for young Sheikah men".[dead link][14] He has a Triforce mark on his left hand, marking him as the one who will find the Triforce of Courage.[15] He uses many weapons and items, such as Bombs, the Hookshot, the Boomerang and the Bow and arrow. When he transforms into a wolf in the Twilight Realm in Twilight Princess, he reflects the mystical aspects of the transformation and his heroism.[dead link][11]

Canonically, Link is left-handed, although this detail has changed over time, with his sword hand being different between games. The Adventure of Link's instruction booklet describes Link setting off "with a magical sword in his left hand and a magical shield in his right".[15] In A Link to the Past, he alternates hands, but this is due to sprite mirroring. Starting with Link's Awakening, Link holds his sword in his left hand and his shield in his right, no matter what direction he is facing. In The Minish Cap, however, Link returns to alternately holding his weapon in the right or the left hand, depending on his orientation. At the beginning of the Four Swords Plus (Four Swords Adventures) manga, Link is referred to as the "left-handed hero" after defeating pirates that were raiding a Hylian town. In addition, Link's figurine description in The Wind Waker lists his "manual preference" as left. However, in the animated TV series, Link is right-handed. In the Wii version of Twilight Princess, Link is right-handed, but this was done to better mirror the game's control scheme. In the game's official artwork he is shown holding his sword in his left hand. In the GameCube version, Link remains left-handed, as the game uses a traditional control scheme.[16]


Video games

1986–1997

Link debuted on February 21, 1986, with the release of the video game The Legend of Zelda in Japan. Described as a "young lad" who saved Princess Zelda's elderly nursemaid Impa from Ganon's henchmen,[17] Link assumes the role of the hero attempting to rescue Princess Zelda (and the kingdom of Hyrule) from the evil wizard Ganon, who has stolen the Triforce of Power.

In Zelda II: The Adventure of Link, Link goes on a quest to place a crystal in each of six palaces in Hyrule, so that he can later penetrate unhindered into the magically protected Great Palace, claim the Triforce of Courage, reunite the three pieces of the Triforce, and awaken the sleeping Zelda.[18]

In The Legend of Zelda: A Link to the Past, Link must intercept the wizard Agahnim before he breaks the seal on the Dark World and unleash Ganon's fury upon Hyrule. Along the way, Link must collect three magical Pendants of Virtue and claim the legendary Master Sword before facing Agahnim.

In The Legend of Zelda: Link's Awakening, which takes place sometime after A Link to the Past,[6] Link decides to travel the world so he might be prepared if a threat like Ganon ever comes to Hyrule again.[6] While returning to Hyrule, Link's ship is caught in a storm and wrecked. He washes up on the shore of a mysterious island called Koholint. Link is taken to the house of a kind man named Tarin and his daughter Marin. A talking owl tells him that the only way he can escape Koholint Island is by awakening the "Wind Fish", a giant creature slumbering in a colossal egg in the center of the island. When the game finishes, Link awakens in the middle of the ocean, along with the dreamer.

1998–2001

In The Legend of Zelda: Ocarina of Time, a new Link must constantly travel to the past and to the future using the Ocarina of Time in order to stop Ganondorf's takeover of Hyrule and imprison him into the Sacred Realm with the help of the seven sages and the Master Sword. During the game, Link is accompanied by the fairy Navi, which is a new addition to the series. Ocarina of Time is also the first 3D game in the Zelda series.

The Legend of Zelda: Majora's Mask occurs after Link defeats Ganon and is sent back in time to his childhood, during which, after a series of events, he discovers a parallel country, Termina. He must save this land from the evil of Majora's Mask, which has drawn the moon into a decaying orbit, threatening to crash into Termina's primary town, Clock Town, in three days. Link uses the Ocarina of Time to play the Song of Time, which sends him back in time and saves the game when he plays it, to relive these three days repeatedly to prevent the disaster. Along the way, Link finds many magical masks of his own, some of which allow him to transform. Those masks can turn him into a Goron, Deku Scrub, Zora or "Fierce Deity Link", a powerful, adult-like form. Miyamoto mentioned that "we wanted Link to get inside of a wonderland, to experience the adventures and think hard about what he should do."[citation needed]

In The Legend of Zelda: Oracle of Seasons and Legend of Zelda: Oracle of Ages, the Triforce sends Link on a mission to foreign lands, Holodrum and Labrynna, to stop the disruption of the seasons by the General of Darkness, Onox, and the disruption of time by the Sorceress of Shadows, Veran. After playing both games, it is revealed that the events of both games are part of a sinister plot by Twinrova to light the flames of Destruction (lit by the actions of Onox), Sorrow (lit by the actions of Veran), and Despair (lit when Zelda is kidnapped) as part of a ritual to resurrect Ganon. In the end, Link must save Zelda and defeat the Twinrova before Ganon is resurrected.

2002–present

In The Legend of Zelda: Four Swords, Zelda goes to the Sanctuary of the Four Sword with her friend, Link, to check on the seal containing the evil Wind Mage, Vaati. The seal has weakened, however, and Vaati emerges, kidnaps Zelda, and defeats Link. Later, Link finds three fairies, who instruct him to draw the Four Sword. The magical Four Sword divides him into four identical Links. The first Link wears his traditional green outfit; the second, a red version; the third, blue; and the fourth, purple. In The Legend of Zelda: The Minish Cap, released later, it is revealed that these colors reflect the four elements with which the sword is imbued: earth, fire, water, and wind. The Links must cooperate to overcome obstacles, collect keys, and storm Vaati's Palace so they can rescue Zelda and seal the mage away again.[20]

In The Legend of Zelda: The Wind Waker, set 100 years after Ocarina of Time, the gods have flooded Hyrule, creating the Great Sea, encompassing the highest mountaintops of Hyrule. At the beginning of the game, Link's younger sister Aryll is captured by the Helmaroc King, a giant masked bird controlled by the game's primary antagonist Ganondorf, the latter of whom is searching for Princess Zelda. Link travels the Great Sea to rescue his sister and defeat the Helmaroc King; his quest intertwining with that of The King of Red Lions, who reveals, after many trials, that Link is the "Hero of Winds". Using the Wind Waker, a magical conductor's baton, he borrows the power of the gods to aid him in his quest. The wand's user interface is similar to that of the Ocarina of Time, but uses tempo and pitch to form tunes. Link must eventually reassemble the Triforce of Courage to give him the power to fight Ganondorf.

In The Legend of Zelda: Four Swords Adventures, Zelda, who is again worried about the seal on Vaati, goes with six other mystical maidens to check on the Sanctuary of the Four Sword, with Link accompanying her. However, a dark, shadowy copy of Link attacks. Link is forced to draw the Four Sword to fight this Shadow Link, but when he does, he once again splits into copies of himself, and Vaati escapes.[21]

In The Legend of Zelda: The Minish Cap, set before Four Swords and Four Swords Adventures, Link is a young boy living with his grandfather, the Master Smith of Hyrule. Link is a childhood friend of Princess Zelda, and on the day of Hyrule's yearly fair to celebrate the coming of the Picori, they go to join in the festivities. A mysterious stranger, Vaati, shows up and wins the sword-fighting competition; each year the victor of this tournament has the honor of touching the sacred Picori Blade. This sword was a gift to the Hylians from the tiny Picori and was used long ago by a legendary hero to defeat the forces of darkness and seal them away in the Bound Chest. Vaati destroys the blade and curses Zelda, and it is up to Link to repair the sword, defeat Vaati and save the princess.[22] By the end of the game, the Picori Blade becomes the Four Sword, which Link seals Vaati in, setting the scene for the previously released Four Swords games.
Official artwork of Link from The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess, released in November 2006 for the Wii and a month later for the GameCube, is set decades[23] after the events of Ocarina of Time and Majora's Mask, in an alternate timeline to The Wind Waker.[24] In the game, Link is a teenage farm boy leading a fairly normal life in a pastoral village until two of his friends, Colin and Ilia, are kidnapped by monsters. During his journey to rescue them, Link discovers that the entire kingdom of Hyrule has been covered by a dark twilight, in which most people are reduced to nothing more than spirits. However, Link is transformed into a feral wolf upon entering the twilight. While in this form, he is aided by Midna, an imp-like creature, and eventually cleanses the land from the twilight. Yet, in his attempt to save his friends, Link discovers an even greater evil only he can stop. During the game, Link travels in the normal world in his human form and when exposed to twilight, reverts to his wolf form. Link's Crossbow Training, a spin-off of the series, features Link attempting to become more proficient with the crossbow in the Twilight Princess setting.

The Legend of Zelda: Phantom Hourglass was released in June 2007 in Japan and October 2007 in North America. It revives the use of a fairy companion as in Ocarina of Time and Majora's Mask. A direct sequel to The Wind Waker, it stars the same Link in a quest to reunite with Tetra after she is lost to the Ghost Ship.

In The Legend of Zelda: Four Swords, Zelda goes to the Sanctuary of the Four Sword with her friend, Link, to check on the seal containing the evil Wind Mage, Vaati. The seal has weakened, however, and Vaati emerges, kidnaps Zelda, and defeats Link. Later, Link finds three fairies, who instruct him to draw the Four Sword. The magical Four Sword divides him into four identical Links. The first Link wears his traditional green outfit; the second, a red version; the third, blue; and the fourth, purple. In The Legend of Zelda: The Minish Cap, released later, it is revealed that these colors reflect the four elements with which the sword is imbued: earth, fire, water, and wind. The Links must cooperate to overcome obstacles, collect keys, and storm Vaati's Palace so they can rescue Zelda and seal the mage away again.[20]

In The Legend of Zelda: The Wind Waker, set 100 years after Ocarina of Time, the gods have flooded Hyrule, creating the Great Sea, encompassing the highest mountaintops of Hyrule. At the beginning of the game, Link's younger sister Aryll is captured by the Helmaroc King, a giant masked bird controlled by the game's primary antagonist Ganondorf, the latter of whom is searching for Princess Zelda. Link travels the Great Sea to rescue his sister and defeat the Helmaroc King; his quest intertwining with that of The King of Red Lions, who reveals, after many trials, that Link is the "Hero of Winds". Using the Wind Waker, a magical conductor's baton, he borrows the power of the gods to aid him in his quest. The wand's user interface is similar to that of the Ocarina of Time, but uses tempo and pitch to form tunes. Link must eventually reassemble the Triforce of Courage to give him the power to fight Ganondorf.

In The Legend of Zelda: Four Swords Adventures, Zelda, who is again worried about the seal on Vaati, goes with six other mystical maidens to check on the Sanctuary of the Four Sword, with Link accompanying her. However, a dark, shadowy copy of Link attacks. Link is forced to draw the Four Sword to fight this Shadow Link, but when he does, he once again splits into copies of himself, and Vaati escapes.[21]

In The Legend of Zelda: The Minish Cap, set before Four Swords and Four Swords Adventures, Link is a young boy living with his grandfather, the Master Smith of Hyrule. Link is a childhood friend of Princess Zelda, and on the day of Hyrule's yearly fair to celebrate the coming of the Picori, they go to join in the festivities. A mysterious stranger, Vaati, shows up and wins the sword-fighting competition; each year the victor of this tournament has the honor of touching the sacred Picori Blade. This sword was a gift to the Hylians from the tiny Picori and was used long ago by a legendary hero to defeat the forces of darkness and seal them away in the Bound Chest. Vaati destroys the blade and curses Zelda, and it is up to Link to repair the sword, defeat Vaati and save the princess.[22] By the end of the game, the Picori Blade becomes the Four Sword, which Link seals Vaati in, setting the scene for the previously released Four Swords games.
Official artwork of Link from The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess, released in November 2006 for the Wii and a month later for the GameCube, is set decades[23] after the events of Ocarina of Time and Majora's Mask, in an alternate timeline to The Wind Waker.[24] In the game, Link is a teenage farm boy leading a fairly normal life in a pastoral village until two of his friends, Colin and Ilia, are kidnapped by monsters. During his journey to rescue them, Link discovers that the entire kingdom of Hyrule has been covered by a dark twilight, in which most people are reduced to nothing more than spirits. However, Link is transformed into a feral wolf upon entering the twilight. While in this form, he is aided by Midna, an imp-like creature, and eventually cleanses the land from the twilight. Yet, in his attempt to save his friends, Link discovers an even greater evil only he can stop. During the game, Link travels in the normal world in his human form and when exposed to twilight, reverts to his wolf form. Link's Crossbow Training, a spin-off of the series, features Link attempting to become more proficient with the crossbow in the Twilight Princess setting.

The Legend of Zelda: Phantom Hourglass was released in June 2007 in Japan and October 2007 in North America. It revives the use of a fairy companion as in Ocarina of Time and Majora's Mask. A direct sequel to The Wind Waker, it stars the same Link in a quest to reunite with Tetra after she is lost to the Ghost Ship.




Toon Link

Link, as depicted in The Legend of Zelda: The Wind Waker. His graphical change was met with controversy and petitions directed at Nintendo to make Link more realistic.

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PostSubject: Re: SSBB Character History   Sat Sep 04, 2010 6:32 pm

Pokemon Trainer

In the Pokémon franchise, a Pokémon Trainer (ポケモントレーナー, Pokemon Torēnā?) is a person who captures wild Pokémon with Poké Balls, raises them, and trains them to battle other trainers' Pokémon. The main character in each incarnation of the Pokémon games is an aspiring young Trainer. A notable Pokémon Trainer is Ash Ketchum, the main character of the Pokémon TV series.

People with at least one Pokémon creature can be considered a Pokémon Trainer. In this sense, people in related Pokémon occupations, such as Pokémon coordinators or Pokémon breeders, can also be considered to be Pokémon Trainers.

Some Trainers carry a Pokédex with them, which serves as identification as well as a tool for keeping track of the Pokémon a Trainer has seen or caught. The process of completing such a list is known as "filling" the Pokédex. A Trainer who has filled the Pokédex (with minor exceptions) is a Pokémon Master. In the animated series, the Pokédex is already loaded with much of the information that a Trainer needs in order to identify Pokémon, but in the video games, the data of a Pokédex starts empty and must be gradually filled as more Pokémon are seen or caught. Seeing a Pokémon will give a picture of its image, and the area in the region it lives in. Catching one will give a small bio, and reveal its weight and height in comparison with the trainer.

Many Pokémon Trainers compete in a regional Pokémon League. To qualify for league competition, a Trainer must win a number of badges from various Pokémon Gym Leaders throughout the region through Pokémon Battles by defeating the gyms' leaders.

An individual usually receives their Pokémon Trainer's license when they become or are older than 10 years old. Authorities chosen by the regional Pokémon League, usually a Pokémon expert such as Professor Oak, will allow a Trainer to choose their first Pokémon from three, which vary from region to region. Of course, those people who already have possession of a Pokémon, either as a pet or inherited through family, may eschew this process and start their journey with that Pokémon.

In the video games, a second Trainer, generally referred to as the "rival", will choose the Pokémon with the type advantage over the player's starter. However, with the new Diamond and Pearl games, there is a rival and another trainer who will help the player at various points, both characters taking one starter.

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this is may and brendon
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PostSubject: Re: SSBB Character History   Sat Sep 04, 2010 6:41 pm




Meta Knight (メタナイト, Meta Naito?) is an enigmatic character referred to as Kirby's rival, who often fights with him for different reasons, though they often arrive to the same goal.[3] He always wears a silver mask, and under it, he looks almost exactly like Kirby, though with a blue body and white facial features. He wears a navy blue cloak that can transform into a set of wings, and he wields a legendary sword called the master sword (Galaxia) revealed in Kirby and the Amazing Mirror. He follows a code of honor, and usually lends Kirby a sword before they fight to be fair. Meta Knight is voiced by Atsushi Kisaichi in Japan, Eric Stuart in the English dub of the anime, and Jay Ward in the English version of Super Smash Bros. Brawl. He is a popular character even among non-Kirby fans.

Meta Knight is often a boss and an ally of Kirby in the games. He first appears in Kirby's Adventure, where he fights Kirby to keep him from taking a piece of the Star Rod to keep it out of Nightmare's hands. He also helps to defeat Dark Mind in Kirby & the Amazing Mirror by lending Kirby his sword, giving Kirby the Master ability. He works to keep the chest containing Dark Nebula out of Kirby's hands in Kirby Squeak Squad. He is the main antagonist of the "Revenge of Meta Knight" mode in Kirby Super Star, in which he attempts to take over Dream Land in order to put an end to the inhabitants' lazy lifestyles. He is a playable character in special modes of Kirby: Nightmare in Dream Land and Kirby Super Star Ultra. He is an unlockable character in Kirby: Canvas Curse as well, and he uses a combination of the Wing and Sword abilities in Kirby Air Ride. Meta Knight appears in Super Smash Bros. Melee as a trophy, and he also appears as a playable character in Super Smash Bros. Brawl, where he utilizes his sword Galaxia as his main weapon. His aerial battleship, known as the Halberd, appears in both Kirby Superstar and Super Smash Bros. Brawl. In both games, its inner quarters are filled with enemies and traps arranged to defend against intruders.

Meta Knight is a main character in Kirby: Right Back at Ya!. He is the last surviving member of the Galaxy Soldier Army, made up of "Star Warriors", of which Kirby is one. They are basically warriors who rebelled against Nightmare, the Knight class being the highest rank. It is disputed whether or not he is the same species as Kirby, since Kirby and Meta Knight share similar physical traits, and unmasked Meta Knight looks nearly exactly like kirby. However, the other Star Warriors come from a variety of backgrounds and races. He works for Dedede in order to help Kirby and keep watch over the activities of Nightmare Enterprises. He wields a golden, spiked sword called "Galaxia", and he often trains or defends Kirby to help him defeat Nightmare. He never takes off his mask.


Dimensional Cape
Meta Knight's cape is a powerful weapon in its own respect. Much like the Galaxia, the Dimensional Cape never received its true name until just recently. It was first named in Super Smash Bros. Brawl, despite appearing alongside Meta Knight in past games. It is a mysterious item that lets Meta Knight transcend space itself by wrapping himself inside it and teleporting away.

It's most commonly used function is transforming into a pair of bat-like wings which grant Meta Knight flight and gliding capabilities.

In Super Smash Bros Brawl, its more otherworldly powers were showcased. When Meta Knight taps into the power of his cape, he can ebb out of reality for a short time. His cape is also used in his Final Smash Attack, where he uses it to petrify his enemies and cover the surrounding area in complete darkness. With the opponents frozen in time, Meta Knight proceeds to attack them with his sword.


Character descriptionMeta Knight is a major character in the Kirby video game series developed by HAL Laboratory. Kirby's Adventure was his first appearance, although Meta Knight was not given a name until Kirby's Avalanche, released in 1995. He is a mysterious character and is seen as both a hero and a villain in the series.

Meta Knight's mask breaks almost every time Kirby defeats him, revealing a Kirby-like face underneath. The only difference is that Meta Knight's facial features are pure white and his face is blue. His mask gives the wearer's eyes a yellow-ish tint; it makes Meta Knight's white eyes yellow and Kirby's blue eyes green, as revealed by various Kirby games.

Meta Knight also wears a cape that can turn into wings, which he uses it to fly around. On certain occasions, he will take off his cape in battle.

Super Smash Bros. Melee
Meta Knight's only appearance in this game is as a collectible trophy, unlocked as one of the 250+ trophies that can be collected randomly during normal play, such as in the Trophy Lottery and throughout the various Single-player Regular Matches (though it will only be available to start appearing after the player has played over 200 Vs mode matches). The trophy has two factual errors: The first is that the trophy is called "Meta-Knight", but his name is not supposed to have a hyphen in it, and the second is that his first appearance was in Kirby's Adventure in May 1993, not Kirby Super Star in September 1996. The trophy reads as follows:

Trophy Description
Meta Knight's TrophyThe mysterious head of the Meta-Knights, he wields his sword with dignity. He delivered his sword to Kirby and demanded single combat in show of his knightly honor; his strict adherence to his code of ethics makes him a rarity in Dream Land. Sometimes he throws off his cape in battle. It occasionally transforms into wings.

Kirby Super Star 9/96
edit In Super Smash Bros. BrawlMain article: Meta Knight (SSBB)

Meta Knight as he appears in Brawl
Meta Knight is a new character in Super Smash Bros. Brawl and he is available to play from the start. Almost all of his attacks involve his sword, Galaxia, and most of these attacks are extremely fast such as his up air that comes out in just two frames (2/60 of a second), referencing his swordsmanship in the Kirby franchise. He has medium range due to the fact the his sword is not very long. All his specials put him into special-fall, but they can also be used in recovery. Like Kirby, King Dedede, Jigglypuff, Charizard and Pit, he has multiple jumps, but, despite physically resembling Kirby, he doesn't puff himself up to jump - instead he uses his wings to propel himself upwards, making him more similar to Pit in that respect. Also like Pit and Charizard, Meta Knight has the ability to glide using his wings.

At this point in time, Meta Knight is widely considered to be the best character in the game due to his lack of of disadvantageous match-ups (although some match-ups are considered to be approximately even) along with his overwhelming dominance in tournaments. (still doesnt mean hes cheap)

examples of mk fighting




Trophy DescriptionThe head of the Meta-Knights, and something of a rival to Kirby. He's quite an accomplished swordsman. Following his code of knightly ethics, he once delivered his sword to Kirby and demanded single combat. His giant cape transforms into wings, giving him the power of flight. He's shown his face briefly before, but his relationship to Kirby is still a mystery.

Kirby's Adventure (1993)
Kirby Super Star (1996)


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PostSubject: Re: SSBB Character History   Wed Nov 10, 2010 8:53 pm

hey regi,i kno ally ._.
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