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PostSubject: Sonic Games!!   Thu Sep 02, 2010 5:29 pm

Sonic and the Secret Rings

After reading the Arabian Nights, Sonic falls asleep, only to be awoken by Shahra. She explains that Erazor is erasing the pages of the Arabian Nights and asks Sonic to help her, to which he agrees.[11] He dons a ring that makes him Shahra's master and grants him the ability to ask for any wishes within her power; he then enters the book. Sonic and Shahra encounter Erazor inside; he tells them of his intent to search for seven artifacts called the World Rings, which Shahra claims do not exist. Erazor shoots an arrow of fire at Shahra, but Sonic takes it for her. Erazor opportunistically tells Sonic that he will remove the arrow if Sonic gathers the World Rings for him. If Sonic does not do so before the flame goes out, his "life is forfeit". Sonic and Shahra embark on a quest to retrieve the World Rings. Over the course of this quest, they learn that whoever collects the rings must be sacrificed to create a link between the Arabian Nights world and the real world. Elsewhere in the quest, Shahra gives Sonic Erazor's lamp to use as a last resort.

Sonic obtains the World Rings, and Erazor convinces Shahra to give them to him. To keep them out of Erazor's hands, Sonic wishes for Shahra to do what she truly thinks is right, and she collapses on the ground. Erazor attempts to sacrifice Sonic to open the gateway between worlds. In a move of altruistic suicide, Shahra interrupts the attack, saving Sonic but asking for his forgiveness and dying in his arms. Without Sonic as the proper offering, Erazor mutates into the monster Alf Layla wa-Layla. Sonic absorbs three of the World Rings and transforms into Darkspine Sonic, a darker, more violent version of Super Sonic, granting him the power to defeat Alf Layla wa-Layla. During the battle, Sonic appears to defeat Erazor, who subsequently boasts that he is immortal.[15] Sonic then reveals that he possesses Erazor's lamp.[16] Sonic then wishes for Erazor to bring Shahra back to life, restore the book to its original state, and be trapped in his lamp for all eternity. Erazor refuses to do so, but is helpless against the power of his lamp.[17] After granting the third wish, Erazor pleads for Shahra to stop Sonic and save him, but she refuses, leaving him to be sucked into his lamp.[18] Shahra bursts into tears, and Sonic wishes for a mountain of handkerchiefs to help her through her crying.[19] Sonic then disposes of the lamp in a pit of lava in a previously explored level. Sonic runs through the book until he finds a way home. Shahra states that his story will be forever remembered in the pages of the Arabian Nights, and the credits roll. An image of the story of "Aladdin and the Magic Lamp" in the book then changes to "Sonic and the Secret Rings".



Last edited by SonicFanGirl on Thu Sep 02, 2010 6:52 pm; edited 2 times in total
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PostSubject: Re: Sonic Games!!   Thu Sep 02, 2010 5:34 pm

Sonic The Hedgehog

Princess Elise is the beloved ruler of the peaceful city of Soleanna. During the Festival of the Sun, the city is attacked by Doctor Eggman who is seeking the secret to a powerful weapon, the "Flames of Disaster," that will help him take over the world, which Elise possesses. However, Sonic arrives and helps Elise escape, though Eggman quickly tracks him down, sends more robots to attack them, and successfully captures Elise while Sonic is preoccupied. Before being taken away, Elise gives Sonic her Chaos Emerald.

The next morning, Sonic meets up with Tails and sets out to find Elise. Before long, Sonic manages to rescue her, and Tails splits up with Sonic to divert the attention of Eggman's robots. Noticing Sonic got hurt, she blames herself for it. Sonic tells her to smile and that her smile is all he needs. Elise then explains to Sonic that the Flames of Disaster Eggman hopes to unleash is the fury of Solaris, a sun god her people worship, and that she holds the secret to this power.

Upon returning to Soleanna, Sonic is attacked by a telekinetic hedgehog named Silver, who calls him the "Iblis Trigger" and tries to kill him, saying that it will protect the future. While Sonic and Silver fight, Elise is once again kidnapped by Eggman. Amy arrives out of nowhere and prevents Silver from finishing off Sonic, allowing Sonic to chase after Elise, thanking her briefly. Sonic reunites with Tails and finds Knuckles at the Warehouse of New City with a message from Eggman, and the three head over to Eggman's base in White Acropolis, where Elise is being held. There Sonic agrees to give him his Chaos Emerald in exchange for Elise but, unsurprisingly, Eggman goes back on his promise and traps the trio in a time machine, which thrusts them into a distant, post-apocalyptic future.

Sonic, Tails and Knuckles encounter Shadow and Rouge, who are also trapped in this future. In order to return to the present, they need to create a rift in time and space, which they figure can be created if Sonic and Shadow use their Chaos Control together. While searching for Chaos Emeralds, Sonic, Tails and Knuckles encounter Silver, his friend Blaze, and Mephiles, a dark being who resembles Shadow, tells Silver that Sonic is the one responsible for the future's devastation, and takes them back in time to kill Sonic. Sonic learns from a computer file that Elise was killed when Eggman's battleship exploded two days after she was kidnapped. After retrieving a pair of Chaos Emeralds, Sonic and Shadow create the space-time rift, allowing them to return to the present.

Sonic returns for Elise, but is once again attacked by Silver, also allowing Eggman to kidnap Elise again. Fortunately, Shadow arrives to confront Silver, allowing Sonic to rescue Elise.

After running through the jungle, Sonic tells Elise she should return to the castle. Elise agrees to do so, but shows sadness over this. Noticing her sadness, Sonic takes her to a lake. Elise is captivated by the scenery. She then asks Sonic that once he defeats Eggman, will he leave the city, to which Sonic nods. She tells him that she enjoyed experiencing the adventure, and requests to him that when he leaves the city, that he remember it. Sonic promises her that he will. Elise suddenly turns away from Sonic, fighting back tears. She tells herself that she must not cry and swiftly turns back to Sonic, hugging him. As Sonic returns her hug, he once again gently tells her to smile. Elise regains her composure and nods.

Later, Eggman arrives in his battleship and threatens to destroy Soleanna, and Elise willingly surrenders herself to him to protect her people. Eggman explains to Elise that in order for his plan to take over the world to work, he requires the seven Chaos Emeralds and the dormant power of the Flames of Disaster within Elise to awaken Solaris, allowing him to harness the sun god's power over time.

On his way to rescue Elise, Sonic encounters Silver once more, but instead of attacking Sonic, expresses concern for Elise as well. The two hedgehogs team up, but before they reach the battleship, it malfunctions, crashes and explodes, just as Sonic feared. However, Sonic and Silver realize they can use Chaos Control to travel back in time to the previous day, before Eggman's battleship launched. Sonic travels to the past alone and reunites with Elise. Defeating Eggman one last time, Sonic escapes the exploding battleship with Elise.




Last edited by SonicFanGirl on Thu Sep 02, 2010 6:54 pm; edited 1 time in total
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PostSubject: Re: Sonic Games!!   Thu Sep 02, 2010 6:46 pm

Sonic Colors

The events of Sonic Colors unfold in the depths of outer space, where Dr. Eggman has developed a tractor beam emitter that pulls several different planets together in order to form his own intergalactic amusement park. To fuel this device, he kidnaps a vast number of strange intergalactic creatures called Wisps and harnesses their colored energy. After learning of this, Sonic, accompanied by Tails, embarks on a journey to Dr. Eggman's amusement park to free the imprisoned Wisps inhabiting each planet and thwart Dr. Eggman's plans.[9]

The Wii and DS versions will have slightly different stories.

Sonic Colors sees players playing as Sonic the Hedgehog, using a similar moveset to that featured in Sonic Unleashed, as he traverses each planet to rescue the Wisps from Dr. Eggman. The Wii version of Sonic Colors will use a mixture of 2D and 3D perspectives, akin to the day stages from Sonic Unleashed, while the Nintendo DS version will take advantage of the dual screens of the handheld, similar to the Sonic Rush series.[9]

During the game, players can use the power of the colored energy obtained from Wisps in order to traverse the environments and explore new areas. There will be a total of 8 Wisps in the Wii version and 6 in the DS version, with some Wisps being exclusive to each version. Along with standard White Wisps that give Sonic extra boost, examples include Cyan Laser which allows Sonic to bounce off surfaces and travel through power lines, Yellow Drill that allows Sonic to dig into dirt surfaces to reach hidden areas[9][10], and Orange Rocket that propels Sonic through the sky,[11]. Special Stages in the DS version, which control similarly to Sonic Rush, require players to collect spheres of a certain color.[12] Each level has numerous 'special rings' that unlock special content when collected. The game will also feature online leaderboards for both version

Wisps

* White Boost - Allows Sonic to boost at any time.
* Cyan Laser - Turns Sonic into a laser which can bounce off surfaces and travel through power lines.
* Yellow Drill - Lets Sonic drill through soft ground.
* Orange Rocket - Blasts Sonic upward to tremendous heights

"Sonic" characters

* Sonic the Hedgehog
* Miles "Tails" Prower
* Amy Rose [14]
* Dr. Eggman

Wii version exclusive

* Pink Spike - Turns Sonic into a pink spike ball which sticks to walls and ceilings.[15]
* Green Hover - Sonic can hover and perform dashes across lines of rings. [16]

DS version exclusive

* Red Flare - Turns Sonic into a fireball and allows him to burst in any direction

November 16,2010

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PostSubject: Re: Sonic Games!!   Thu Sep 02, 2010 7:08 pm

Sonic Unleashed

Sonic Unleashed (known as Sonic World Adventure (ソニックワールドアドベンチャー, Sonikku Wārudo Adobenchā?) in Japan),[13] is a video game in the Sonic the Hedgehog series developed by Sonic Team[1] and published by Sega for multiple platforms in 2008 The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces, as well as his struggles with his new beast form, Sonic the Werehog. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views.[14] Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.

The game's existence was first brought to light when Sega trademarked the Unleashed name, and shortly after, images and a gameplay video were leaked to the public in March 2008. Public anticipation for the game was high, owing to the video's demonstration of some two-dimensional gameplay, seen as a possible return to Sonic's platforming roots. However, critical reception for the game was mixed, with reviewers praising certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, and criticizing others, such as the new Werehog game mechanic, as well as several gameplay and design concepts. Reviewers felt that Unleashed was ultimately not the title that would be able to reinvigorate the series.


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PostSubject: Re: Sonic Games!!   Thu Sep 02, 2010 7:15 pm

Sonic and Mario at the Olympic Games

Mario & Sonic at the Olympic Games, known in Japan as Mario & Sonic at the Beijing Olympics (マリオ&ソニック AT 北京オリンピック?), is a sports game developed by Sega. It was published by Nintendo for Japan and by Sega for North America, Europe and all other regions.[7] The game is officially licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia.[8] The game is the first official crossover title to feature characters from both Mario and Sonic The Hedgehog's respective series.[9] It was released on the Wii in November 2007 and the Nintendo DS handheld in early 2008, and is the first official video game of the 2008 Summer Olympic Games.[1][5]

Mario & Sonic on the Wii and DS is a collection of twenty-four events based on the Olympic Games. Players can assume the role of a Nintendo or Sega character while competing against the others in these events. Players use the Wii Remote to mimic actions performed in real life sports, such as swinging a paddle. The DS version utilize the stylus and button controls. Both games closely follow rules and regulations of the specific sports.[9] Sega adopted the IOC's mission of promoting a sporting spirit and its desire to interest young people in the Olympics by using its characters. Due to the aforementioned and the atmosphere of competitive sportsmanship the Olympics had to offer, Sega received approval by Nintendo to include Mario in the game with Sonic.[10][11] Sonic the Hedgehog is the protagonist of the video game series released by Sega in order to provide the company with a mascot to rival Nintendo's flagship character Mario in the early 1990s.[12]

Overall, critics praised the multiplayer interaction of the Wii game and variety of events of both versions. However, reviewers criticized the Wii version for its lack of simplicity and its DS counterpart for not offering the same interaction between players. The Wii title was awarded the "Best Wii game of 2007" at the Games Convention in Leipzig.[13] A sequel titled Mario & Sonic at the Olympic Winter Games was released in October 2009 for the 2010 Winter Olympics in Vancouver, following the commercial success of its predecessor which has sold over ten million units.[14]




Last edited by SonicFanGirl on Thu Sep 02, 2010 7:43 pm; edited 1 time in total
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PostSubject: Re: Sonic Games!!   Thu Sep 02, 2010 7:35 pm

Sonic and the Black Knight

A wizard named Merlina, granddaughter of the original Merlin, summons Sonic to help free the mystical realm of King Arthur, who has been possessed by an unknown evil that comes from Excalibur's scabbard, and is now ruling the realm as the tyrannical Black Knight. Sonic's speed alone will not end The Black Knight's reign, so he must take up the talking sword, Caliburn, in order to break Arthur's curse and save the kingdom.


While on the run from the Black Knight and his demonic minions, Merlina, the royal wizard who is the granddaughter of Merlin, is cornered, and before she is taken, performs a summoning ritual that brings Sonic to her world (an interesting thing to note is that the spell Merlina used was the same incantation Erazor Djinn used in Sonic and the Secret Rings to summon the Ifrit boss) [5]. Comically, Sonic appears dropping two chili dogs he was about to eat, and struggles to catch them both beforehand. Though initially confused, Sonic quickly realizes what is going on and effortlessly defeats the Black Knight's minions before an awestruck Merlina [6], but she stops him from attacking the Black Knight himself and teleports them both away.[7] The Black Knight sends out three Knights of the Round Table, who are still loyal to the Black Knight despite his corruption, to find and kill Sonic and Merlina on sight; though two of them, Gawain (Knuckles) and Percival (Blaze), are uneasy about these orders, the Knights choose to follow them.[8]

Elsewhere, Sonic asks Merlina why she stopped him from attacking the Black Knight, and she explains that the Black Knight, once King Arthur, is invincible, as he possesses the scabbard of Excalibur; Merlina decides to discuss more as they go along, and the two introduce themselves.[9] After training Sonic in the art of swordsmanship, Merlina explains that King Arthur was once a wise and just ruler, but became corrupted by the power of immortality granted by having possession of Excalibur's scabbard.[10] Sonic acquires Caliburn, a sentient talking sword who is highly skeptical of Sonic's abilities, and then get into a fight with the attacking Black Knight. However, they cannot defeat him, and the Black Knight departs, deciding that Sonic is not worth his time. Sonic and Caliburn head off on their quest while Merlina goes into hiding.[11] They first find the blacksmith (Tails), in the Camelot castle, in order to scrape off the rust that Caliburn has. The blacksmith recognizes Caliburn, but cannot remember where he has heard of it before.

Sonic heads off to see Nimue (Amy), (who he reacts with by attempting to flee before he is stopped by Caliburn) the Lady of the Lake and previous owner of the scabbard, to find out how to stop the Black Knight; on his way, he encounters and defeats Lancelot (Shadow), and claims his sword. Nimue reveals that she will only assist Sonic when he becomes a true knight, and gives him three trials to complete within three days; Sonic soon encounters and defeats Gawain. Believing that he has failed his king and disgraced himself by being defeated by Sonic, Gawain attempts to commit suicide, but Sonic stops him, telling him that there is more to being a knight than serving a king. Nimue reveals that she was testing Sonic, and that he can seal the scabbard's power by using the sacred swords used by the Knights of the Round Table. Finally, Sonic meets Percival and defeats her, subsequently saving her as she falls off of a cliff; with this, Caliburn finally accepts Sonic as his wielder. Merlina arrives to inform Sonic that the Black Knight is on Avalon Island. Sonic and Caliburn pursue and defeat the Black Knight.


Upon defeating the Black Knight, Sonic watches as he mysteriously disappears as though he were one of the Underworld creatures. Meanwhile, back at the castle, the Knights of the Round Table confront Merlina, and Sonic arrives and informs them what he saw. Merlina reveals that King Arthur was merely an illusion conjured by her grandfather, Merlin, and then takes the scabbard, gaining great power.

Sonic and the Knights of the Round Table are forced to flee and, with Nimue's help, set off to use the sacred swords to put up a barrier around the kingdom to prevent the spread of Merlina's dark magic. They successfully do so, but the barrier is too weak to suppress Merlina's spell. Afterwards, Sonic and Caliburn confront the witch queen, who explains the tragedies that will befall the kingdom; the world of King Arthur is destined to end in ruin and warfare, and Merlina hopes to use the scabbard's power to stop these events from coming to pass and make her world eternal (thus making her more of a tragic villain). Enraged and disgusted at Merlina's willingness to sacrifice innocent people to relieve her own sadness, Sonic turns a deaf ear to her pleas and battles her, but is unable to inflict her any damage and is easily defeated; Merlina nearly kills him and breaks Caliburn in half, further fueling Sonic's rage. Nimue and the Knights watch Sonic's efforts, and shout at him to run; Sonic refuses, resolving to stop Merlina no matter what.[12] Sonic's determination and spirit allows the Knights of the Round Table to combine their swords to heal Sonic and give the energy from the swords to Caliburn. The duo then transform into Excalibur Sonic, a knight with armor that resembles Super Sonic, while Merlina transforms into a monstrous creature known as "the Dark Queen". After a long battle, Sonic and Caliburn manage to defeat Merlina. Though Merlina continues to lament the fate of the kingdom, Sonic gives her the flower previously shown in the game and tells her that, while all worlds can come to an end, they merely need to live life to the fullest until that day comes; reminiscing about her grandfather, Merlina takes his advice to heart.[13]

Afterwards, Lancelot says that the Knights of the Round Table need to disband due to the absence of a true King Arthur. Caliburn then reminds everyone that he is a sacred sword, and that it is he who will decide who the true King Arthur is; this means that Sonic himself is the true King Arthur. Though shocked, all those present promptly bow down to Sonic, which embarrasses him, and the credits begin to roll. After the credits, Sonic, who has been taken back to his world, explains his journey to Amy Rose, who then complains that he is lying and forgot about their date, and proceeds to whack him with her hammer. The game then shows a book titled "King Arthur and the Knights of the Round Table" change into "Sonic and the Black Knight", akin to what happened in the previous game, Sonic and the Secret Rings.

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PostSubject: Re: Sonic Games!!   Thu Sep 02, 2010 7:46 pm

SSBB

Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX?, lit. "Great Melee Smash Brothers X"), is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers[cn 1] and published by Nintendo for the Wii video game console.[8] Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata.[9] Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata.[10] Game development began in October 2005[11] with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America,[12] June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.[2]

The number of playable characters that players can control in Brawl has grown from that in Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players to control third-party characters.[13] Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection.[14] The game can also be uniquely played on four controllers, which include the Classic Controller, GameCube Controller, Wii Remote and Nunchuk and Wii remote, simultaneously.[15]

Super Smash Bros. Brawl received critically positive reviews,[16] with critics praising the game's entertainment value, despite issues relating to Brawl's loading times.[15] The game's musical score, which was composed through a collaboration among 38 renowned video game composers,[17] was lauded for its representation of different generations in gaming history.[18] It received an aggregate review score of 93% on Metacritic[16] and 92.7% on Game Rankings.[19] Brawl was ranked "Fighting Game of the Year" of 2008 by the Academy of Interactive Arts & Sciences.[20] As of March 2010, it is the eighth best-selling Wii game by selling a total of 9.48 million copies worldwide.
IT KINDA IS A PART OF SONIC!EH?

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PostSubject: Re: Sonic Games!!   Thu Sep 02, 2010 7:54 pm

Sonic Riders Zero Gravity

Sonic Riders: Zero Gravity (Abbreviate: SR0G, SRZG), released in Japan as Sonic Riders Shooting Star Story (ソニックライダーズ シューティングスターストーリー, Sonikku Raidāzu Shūtingu Sutā Sutōrī?), is a hoverboard racing video game published by Sega and developed by Sonic Team in cooperation with NowPro. It is the fifth racing game in the Sonic the Hedgehog series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders. Sonic Riders: Zero Gravity is only available on the Wii and PlayStation 2 video game systems. The PS2 version was not released in Japan.Sonic, Tails, and Knuckles are alerted to robots that are attacking a famous city of the future. They set out to retrieve a legendary artifact that has the ability to control gravity. Along the way they discover surprises, including the Babylon Rogues, a group of avian thieves who are also after the artifact. This sets off a war between who gets the artifact, now leading them to settle their dispute by having an Extreme Gear competition.

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